Character Tables
This page presents all the tables relevant to creating and upgrading characters, including Stats and Skills, under Core Rules or Crunchy Characters option.
Primary and Secondary Stats
Every hero is defined by four Primary Stats and one or more Secondary Stats. All characters have Hit Points, but only characters who cast spells have Mana Points or Faith Points.
Character Stats | |
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Primary Stats | Secondary Stats |
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Creating Characters
Under the Core Rules, characters are created by choosing one Stat Array and one Skill Package. Under the Crunchy Characters optional rules, characters are created by spending 20 character points (CP) on any combination of Stats and Skills; CP costs are listed in the tables.
Core Characters
Choose one Stat Array and one Skill Package.
Starting Stat Arrays | ||
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7, 7, 7, 6 | 8, 7, 7, 5 | 8, 7, 6, 6 |
8, 8, 5, 5 | 8, 8, 7, 4 | 8, 8, 8, 3 |
9, 6, 6, 5 | 9, 7, 5, 5 | 9, 7, 6, 4 |
9, 8, 5, 4 | 10, 6, 5, 4 | 10, 5, 5, 5 |
10, 7, 4, 4 | 11, 5, 4, 4 | 12, 4, 4, 3 |
Skill Packages | |
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Set | Skills |
Priest |
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Ranger |
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Rogue |
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Templar |
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Troubadour |
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Warrior |
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Wizard |
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Crunchy Characters
Spend 20 character points (CP) on Stats and Skills
Stat Values | ||||
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Stat value | Check dice | Effect die | Cost at Creation | Cost as Upgrade |
1 | 2d2-1 | 1d2-1 | — | — |
2 | 2d2 | 1d2 | — | — |
3 | 2d3 | 1d3 | -5 CP | — |
4 | 2d4 | 1d4 | -2 CP | 3 CP |
5 | 2d6-1 | 1d4+1 | 0 CP | 2 CP |
6 | 2d6 | 1d6 | 1 CP | 1 CP |
7 | 2d8-1 | 1d6+1 | 3 CP | 2 CP |
8 | 2d8 | 1d8 | 5 CP | 2 CP |
9 | 2d10-1 | 1d8+1 | 8 CP | 3 CP |
10 | 2d10 | 1d10 | 11 CP | 3 CP |
11 | 2d12-1 | 1d10+1 | 15 CP | 4 CP |
12 | 2d12 | 1d12 | 20 CP | 5 CP |
13 | 2d12+1 | 1d12+1 | — | — |
14 | 3d10-1 | 2d6+1 | — | — |
15 | 3d10 | 2d8-1 | — | — |
16 | 3d10+1 | 2d8 | — | — |
17 | 3d12-1 | 2d8+1 | — | — |
18 | 3d12 | 3d6 | — | — |
19 | 2d20-1 | 3d6+1 | — | — |
20 | 2d20 | 1d20 | — | — |
Skill Ranks | |||
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Rank Title | Adjustment | Cost at Creation | Cost as Upgrade |
Untrained | -2 | 0 | 0 |
Apprentice | 0 | 1 | 1 |
Journeyman | +1 | 2 | 1 |
Foreman | +2 | 4 | 2 |
Master | +3 | 6 | 2 |
Grand Master | +4 | 9 | 3 |
Legendary Master | +5 | 12 | 3 |
Skill Sets | |||
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Set | Skills | Cost | Number for Rank |
Melee Combat | Axes, Knives, Maces, Shields, Spears, Swords | 4 | 3 |
Ranged Combat | Bows, Crossbows, Long Guns, Pistols | 2 | 2 |
Streetfighting | Brawling, Knives, Thrown Weapons | 2 | 2 |
Swashbuckling | Fencing, Knives, Swords | 2 | 3 |
Animal Handling | Command, Drive, Ride, Train, Veterinarian | 3 | 3 |
Survival | Alertness, Camouflage, Foraging, Pathfinding, Tracking | 3 | 3 |
Stealth | Alertness, Camouflage, Disable, Escape, Murder, Pursuit, Sleight-of-hand, Sneak | 3 | 4 |
Ministry | Entertainment, Healing, Literacy, Persuasion, Profession: Minister | 3 | 2 |
Scholarship | Literacy, Any five related fields of Knowledge | 3 | 3 |
Linguistics | Any five languages | 3 | 2 |
Might | Burst, Climb, Endure, Leap, Lift/Shift, Pursuit, Ride, Swim | 4 | 3 |
Grace | Climb, Dodge, Pursuit, Ride, Swim, Tumble | 4 | 3 |
Acumen | Alertness, Healing, Insight, Investigation, Literacy, Research, Trivia | 4 | 3 |
Influence | Deception, Disguise, Entertain, Intimidate, Negotiate, Persuade | 3 | 3 |
Skill Lists
The following tables sort the full Skills list by Check Stats—Brawn, Finesse, Savvy, or Nerve. Note that some skills appear on more than one list; in such cases, heroes may use either Stat when making Check rolls with that skill.
Brawn Skills | ||
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Skill | Description | Untrained Use |
Axes | Combat skill | Penalty |
Brawling | Combat skill | Penalty |
Burst | Summon a burst of power or energy in an emergency situation | Penalty |
Climb | Scale vertical surfaces | Penalty |
Endure | Endure hardship beyond the capacity of ordinary folk | Penalty |
Leap | Make an exceptionally long or high jump | Common |
Lift/Shift | Carry or push a heavy load | Common |
Maces | Combat skill | Penalty |
Ride | Control a riding animal while remaining mounted | Penalty |
Shields | Combat skill; -2 penalty for untrained use of a shield applies to all Attack checks | Penalty |
Swim | Travel through or across deep water without drowning | Penalty |
Finesse Skills | ||
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Skill | Description | Untrained Use |
Bows | Ranged combat skill | Penalty |
Climb | Scale vertical surfaces | Penalty |
Crossbows | Ranged combat skill | Penalty |
Dodge | Avoid being struck in combat | Penalty |
Escape | Escape from restraints | Penalty |
Fencing | Combat skill; includes use of Bucklers, but not larger shields | Penalty |
Knives | Combat skill | Penalty |
Long Guns | Two-handed firearms; ignore if campaign does not include firearms | Penalty |
Murder | Kill or knock out a completely-unaware victim with a single attack | Penalty |
Pistols | Single-handed firearms; ignore if campaign does not include firearms | Penalty |
Pursuit | Close in on a quarry or open distance from a pursuer in an active chase | Penalty |
Quarterstaff | Combat skill | Penalty |
Ride | Control a riding animal while remaining mounted | Penalty |
Sleight-of-hand | Manual trickery and misdirection such as picking a pocket or lifting a purse unnoticed | Penalty |
Sling | Ranged combat skill | Unusable |
Sneak | Move without attracting attention | Penalty |
Spears | Combat skill | Penalty |
Swim | Travel through or across deep water without drowning | Penalty |
Thrown Weapons | Ranged combat skill; includes knives/daggers, axes, javelins/spears | Penalty |
Tumble | Stay on your feet in tricky situations, or land gracefully when falling | Penalty |
Savvy Skills | ||
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Skill | Description | Untrained Use |
Alertness | General perception | Common |
Camouflage | Hide creatures or items using natural cover or find creatures or items so hidden | Penalty |
Disable | Disable mechanical devices such as traps or locks | Penalty |
Forage | Find food and water in the wilderness | Penalty |
Healing | Minister to the sick or injured to aid their recovery | Penalty |
Insight | Accurately anticipate the intentions, motivations, or plans of another person | Penalty |
Investigation | Search for clues and make deductions based on those clues | Penalty |
Knowledge | Familiarity with a specified field of knowledge; the narrower the field, the deeper the knowledge will be | Unusable |
Language | Fluency in a specified language. Apprentice Rank gives fluency equal to a native-speaking peasant; higher Ranks indicate more eloquence and vocabulary. All characters receive their native tongue as a Common Skill. | Unusable |
Literacy | Read and write any language the character speaks | Unusable |
Pathfinding | Find and follow the safest route through difficult terrain | Penalty |
Profession | Competence in a mundane craft, trade, or occupation | Unusable |
Research | Know or find out where useful information is likely to be found, and locate such information within large collections | Penalty |
Tracking | Find and follow a trail left by another | Penalty |
Trivia | Recall obscure and seemingly random facts, gathered through voracious and eccentric reading and listening habits | Unusable |
Veterinarian | Provide healing to animals | Penalty |
Nerve Skills | ||
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Skill | Description | Untrained Use |
Burst | Summon a burst of power or energy in an emergency situation | Penalty |
Command | Direct trained animals in pressure situations | Penalty |
Deception | Tell a convincing falsehood | Penalty |
Disguise | Pass oneself off as someone else | Penalty |
Drive | Guide a vehicle drawn by animals | Penalty |
Endure | Endure hardship beyond the capacity of ordinary folk | Penalty |
Entertain | Hold the attention of a crowd | Penalty |
Intimidate | Cause another person to become fearful or lose confidence, usually with the intent of coercing them | Penalty |
Negotiate | Conclude transactions in ways that are benificial to one or both parties | Penalty |
Persuade | Win others to your point of view | Penalty |
Train | Train an animal to follow commands | Unusable |