Dungeons of Olde

Trashing old-school dungeons, one tile at a time!

Character Tables

This page presents all the tables relevant to creating and upgrading characters, including Stats and Skills, under Core Rules or Crunchy Characters option.

Primary and Secondary Stats

Every hero is defined by four Primary Stats and one or more Secondary Stats. All characters have Hit Points, but only characters who cast spells have Mana Points or Faith Points.

Character Stats
Primary Stats Secondary Stats
  • Brawn: Physical might
  • Finesse: Agility and quickness
  • Savvy: Mental sharpness
  • Nerve: Strength of will
  • Hit Points = Brawn + ( Nerve/2 )
  • Mana Points = Savvy + ( Nerve/2 )
  • Faith Points = Nerve + ( Savvy/2 )

Creating Characters

Under the Core Rules, characters are created by choosing one Stat Array and one Skill Package. Under the Crunchy Characters optional rules, characters are created by spending 20 character points (CP) on any combination of Stats and Skills; CP costs are listed in the tables.

Core Characters

Choose one Stat Array and one Skill Package.

Starting Stat Arrays
7, 7, 7, 6 8, 7, 7, 5 8, 7, 6, 6
8, 8, 5, 5 8, 8, 7, 4 8, 8, 8, 3
9, 6, 6, 5 9, 7, 5, 5 9, 7, 6, 4
9, 8, 5, 4 10, 6, 5, 4 10, 5, 5, 5
10, 7, 4, 4 11, 5, 4, 4 12, 4, 4, 3
Skill Packages
Set Skills
Priest
  • Axes, Knives, Maces, Quarterstaff, Spears or Swords (Choose one)
  • Shield or Journeyman Rank with any single Skill (Choose one)
  • Ministry set
  • Faith (rules TBD)
Ranger
  • Axes, Knives, Maces, Spears, or Swords (Choose one)
  • Ranged Combat set
  • Survival set
  • Stealth set or Animal Handler set (Choose one)
  • Journeyman Rank with any single Skill
Rogue
  • Streetfighting set
  • Stealth set
  • Grace set
  • Journeyman Rank with any single Skill
Templar
  • Axes, Maces, or Swords (Choose one)
  • Shield
  • Might set
  • Ministry set
  • Journeyman Rank with any single Skill
Troubadour
  • Swashbuckling set
  • Grace set
  • Influence set
  • Profession: Performer (Choose musician, singer, actor, storyteller, etc.)
  • Journeyman Rank with any single Skill
Warrior
  • Melee Combat set
  • Bows, Crossbows or Thrown Weapons (Choose one)
  • Might set
  • Journeyman Rank with any single Skill
Wizard
  • Knife, Quarterstaff, or Sword (Choose one)
  • Scholarship set
  • Wizardry (rules TBD)

Crunchy Characters

Spend 20 character points (CP) on Stats and Skills

Stat Values
Stat value Check dice Effect die Cost at Creation Cost as Upgrade
1 2d2-1 1d2-1
2 2d2 1d2
3 2d3 1d3 -5 CP
4 2d4 1d4 -2 CP 3 CP
5 2d6-1 1d4+1 0 CP 2 CP
6 2d6 1d6 1 CP 1 CP
7 2d8-1 1d6+1 3 CP 2 CP
8 2d8 1d8 5 CP 2 CP
9 2d10-1 1d8+1 8 CP 3 CP
10 2d10 1d10 11 CP 3 CP
11 2d12-1 1d10+1 15 CP 4 CP
12 2d12 1d12 20 CP 5 CP
13 2d12+1 1d12+1
14 3d10-1 2d6+1
15 3d10 2d8-1
16 3d10+1 2d8
17 3d12-1 2d8+1
18 3d12 3d6
19 2d20-1 3d6+1
20 2d20 1d20
Skill Ranks
Rank Title Adjustment Cost at Creation Cost as Upgrade
Untrained -2 0 0
Apprentice 0 1 1
Journeyman +1 2 1
Foreman +2 4 2
Master +3 6 2
Grand Master +4 9 3
Legendary Master +5 12 3
Skill Sets
Set Skills Cost Number
for Rank
Melee Combat Axes, Knives, Maces, Shields, Spears, Swords 4 3
Ranged Combat Bows, Crossbows, Long Guns, Pistols 2 2
Streetfighting Brawling, Knives, Thrown Weapons 2 2
Swashbuckling Fencing, Knives, Swords 2 3
Animal Handling Command, Drive, Ride, Train, Veterinarian 3 3
Survival Alertness, Camouflage, Foraging, Pathfinding, Tracking 3 3
Stealth Alertness, Camouflage, Disable, Escape, Murder, Pursuit, Sleight-of-hand, Sneak 3 4
Ministry Entertainment, Healing, Literacy, Persuasion, Profession: Minister 3 2
Scholarship Literacy, Any five related fields of Knowledge 3 3
Linguistics Any five languages 3 2
Might Burst, Climb, Endure, Leap, Lift/Shift, Pursuit, Ride, Swim 4 3
Grace Climb, Dodge, Pursuit, Ride, Swim, Tumble 4 3
Acumen Alertness, Healing, Insight, Investigation, Literacy, Research, Trivia 4 3
Influence Deception, Disguise, Entertain, Intimidate, Negotiate, Persuade 3 3

Skill Lists

The following tables sort the full Skills list by Check Stats—Brawn, Finesse, Savvy, or Nerve. Note that some skills appear on more than one list; in such cases, heroes may use either Stat when making Check rolls with that skill.

Brawn Skills
Skill Description Untrained
Use
Axes Combat skill Penalty
Brawling Combat skill Penalty
Burst Summon a burst of power or energy in an emergency situation Penalty
Climb Scale vertical surfaces Penalty
Endure Endure hardship beyond the capacity of ordinary folk Penalty
Leap Make an exceptionally long or high jump Common
Lift/Shift Carry or push a heavy load Common
Maces Combat skill Penalty
Ride Control a riding animal while remaining mounted Penalty
Shields Combat skill; -2 penalty for untrained use of a shield applies to all Attack checks Penalty
Swim Travel through or across deep water without drowning Penalty
Finesse Skills
Skill Description Untrained
Use
Bows Ranged combat skill Penalty
Climb Scale vertical surfaces Penalty
Crossbows Ranged combat skill Penalty
Dodge Avoid being struck in combat Penalty
Escape Escape from restraints Penalty
Fencing Combat skill; includes use of Bucklers, but not larger shields Penalty
Knives Combat skill Penalty
Long Guns Two-handed firearms; ignore if campaign does not include firearms Penalty
Murder Kill or knock out a completely-unaware victim with a single attack Penalty
Pistols Single-handed firearms; ignore if campaign does not include firearms Penalty
Pursuit Close in on a quarry or open distance from a pursuer in an active chase Penalty
Quarterstaff Combat skill Penalty
Ride Control a riding animal while remaining mounted Penalty
Sleight-of-hand Manual trickery and misdirection such as picking a pocket or lifting a purse unnoticed Penalty
Sling Ranged combat skill Unusable
Sneak Move without attracting attention Penalty
Spears Combat skill Penalty
Swim Travel through or across deep water without drowning Penalty
Thrown Weapons Ranged combat skill; includes knives/daggers, axes, javelins/spears Penalty
Tumble Stay on your feet in tricky situations, or land gracefully when falling Penalty
Savvy Skills
Skill Description Untrained
Use
Alertness General perception Common
Camouflage Hide creatures or items using natural cover or find creatures or items so hidden Penalty
Disable Disable mechanical devices such as traps or locks Penalty
Forage Find food and water in the wilderness Penalty
Healing Minister to the sick or injured to aid their recovery Penalty
Insight Accurately anticipate the intentions, motivations, or plans of another person Penalty
Investigation Search for clues and make deductions based on those clues Penalty
Knowledge Familiarity with a specified field of knowledge; the narrower the field, the deeper the knowledge will be Unusable
Language Fluency in a specified language. Apprentice Rank gives fluency equal to a native-speaking peasant; higher Ranks indicate more eloquence and vocabulary. All characters receive their native tongue as a Common Skill. Unusable
Literacy Read and write any language the character speaks Unusable
Pathfinding Find and follow the safest route through difficult terrain Penalty
Profession Competence in a mundane craft, trade, or occupation Unusable
Research Know or find out where useful information is likely to be found, and locate such information within large collections Penalty
Tracking Find and follow a trail left by another Penalty
Trivia Recall obscure and seemingly random facts, gathered through voracious and eccentric reading and listening habits Unusable
Veterinarian Provide healing to animals Penalty
Nerve Skills
Skill Description Untrained
Use
Burst Summon a burst of power or energy in an emergency situation Penalty
Command Direct trained animals in pressure situations Penalty
Deception Tell a convincing falsehood Penalty
Disguise Pass oneself off as someone else Penalty
Drive Guide a vehicle drawn by animals Penalty
Endure Endure hardship beyond the capacity of ordinary folk Penalty
Entertain Hold the attention of a crowd Penalty
Intimidate Cause another person to become fearful or lose confidence, usually with the intent of coercing them Penalty
Negotiate Conclude transactions in ways that are benificial to one or both parties Penalty
Persuade Win others to your point of view Penalty
Train Train an animal to follow commands Unusable