Challenges Reference
This page presents summarized rules and tables for resolving challenges in Dungeons of Olde.
Check Rolls
To attempt a challenge, a character makes a Check roll, throwing two exploding Stat Dice for the Stat or Skill used in the challenge, then adding or subtracting any adjustments. The result is compared to a the challenge rating (CR) for the challenge. If the result equals or exceeds the challenge rating, the attempt is successful; if the result is less than the challenge rating, the attempt fails.
Challenges | |
---|---|
Rank | Rating |
Trivial | 3 |
Easy | 6 |
Moderate | 9 |
Hard | 12 |
Heroic | 15 |
Superhuman | 18 |
Godly | 21 |
Making an Attempt
- GM determines the difficulty of the challenge (Challenge Rating, or CR) and the Stat or Skill necessary to attempt it.
- The character attempting the challenge makes a Check roll using that Stat or Skill.
- If the Check roll succeeds or fails by 3 or more points, he may experience an exceptional result—see Critical Outcomes.
Critical Outcomes
If a hero succeeds or fails a Check by a wide margin, he may experience a critical outcome. Critical outcomes are measured in ranks of success or failure, each rank requiring an additional margin of 3 points above or below the challenge rating for the attempt. The gamemaster will determine the exact nature of a exceptional success or failure.
Critical outcomes in combat have specific affects; see the Combat Critical Outcomes table.
Critical Outcomes | ||||
---|---|---|---|---|
Check Roll vs. Challenge Rating |
Ranks | Category | Outcome | Character Points Awarded |
+9 or more | 4 or more | Legendary Success | Major bonus | 2 |
+6 to +8 | 3 or more | Critical Success | Two minor bonuses | 1 |
+3 to +5 | 2 | Solid Success | Minor bonus | 0 |
0 to +2 | 1 | Success | Simple success | 0 |
-1 to -2 | 1 | Failure | Simple failure | 0 |
-3 to -5 | 2 | Decisive Failure | Minor penalty | 0 |
-6 to -8 | 3 | Critical Failure | Two minor penalties | 1 |
-9 or more | 4 or more | Catastrophic Failure | Major penalty | 2 |
Opposed Attempts
A challenge that acts directly against another character is an opposed attempt.
- GM determines the Skill or Stat the target of the attempt will use to resist the attempt.
- Target rolls two exploding Stat dice for the Stat or Skill used oppose the challenge, resolving any exploding dice, then adding or subtracting any adjustments to the total.
- The instigator of the attempt makes a Check roll, using the result of the target's roll as the challenge rating.
- If the instigator's roll equals or exceeds the target's roll, the opposed attempt is successful; if not, the opposed attempt fails.
- Exceptional outomes may apply opposed attempts, at the gamemaster's discretion.
Assisted Attempts
A character may try to assist an ally attempting a challenge.
- The assistant makes Check roll, using the instigator's Stat or Skill as the challenge rating.
- For every rank of success in the attempt to assist, the instigator may add one to the Check roll in his own attempt.
- If the assistant fails his Check roll by two or more ranks, the instigator takes a penalty on his Check roll equal to the number of failure ranks the assistant rolled, minus 1.
- Assistants earn experience for exceptional outcomes on attempts to assist.